All articles (43)

Music guide

Choosing tempo and loop length for game music

Define the input task and music's role, then calculate BPM and loop length. Includes comparison audio using the same drum arrangement at 100, 120 and 140 BPM, with a checklist.

Updated 2026.10.17 · 6 min read
Reference games

Studying reference games through input and feedback

How to compare player inputs, anticipation and learning, using official Rhythm Doctor and Hollow Knight descriptions alongside Rhythm Tengoku and CAT BEAT examples.

Updated 2026.10.17 · 5 min read
Research reading

Osu2MIR: extracting beat-tracking data from osu! charts

An examination of the Osu2MIR paper and public repository: how osu! timing points become beat and downbeat annotations, how those differ from gameplay targets, and how the study selects and evaluates its data.

Updated 2026.10.17 · 5 min read
Technology news

W3C publishes a Web Audio API 1.1 Working Draft

A comparison of the September 22, 2026 Web Audio API 1.1 Working Draft with the first 2024 draft, focusing on OfflineAudioContextOptions.length and the checks needed to connect specification changes to browser behavior.

· 4 min read
Development case study

CAT BEAT: five modes built around left and right inputs

Boxing tests timing, VS Boss tests pattern memory and Cat's Day tests target recognition. Development screenshots show how the same controls support different kinds of play.

Updated 2026.10.17 · 4 min read