Music guide
Choosing tempo and loop length for game music
Define the input task and music's role, then calculate BPM and loop length. Includes comparison audio using the same drum arrangement at 100, 120 and 140 BPM, with a checklist.
Game design, rhythm and audio technology
Design tempo, loops and the role of sound
Define the input task and music's role, then calculate BPM and loop length. Includes comparison audio using the same drum arrangement at 100, 120 and 140 BPM, with a checklist.
An 8-second, four-bar loop at 120 BPM explains boundaries and frame counts, followed by clicks, reverb tails and Web Audio loop settings.
Compare drum placement and input targets at 120 BPM, hear half-time and tempo changes separately, and distinguish a mixed WAV, individual stems and scheduled event times.