Rhythm design (7)

Understand charts, input, judgment and synchronization separately

Technical analysis

How rhythm games connect music, input and hit detection

How rhythm games connect audio tracks, charts, target times, inputs, hit detection and feedback, with a step-by-step approach to investigating visual and audio sync problems.

Updated 2026.10.17 · 6 min read
Rhythm analysis

Chart design: BPM, the first beat and target times

A two-bar example at 120 BPM shows how accents, rests and direction changes shape a chart. Includes a CSV and separates required inputs from the sounds played by each instrument.

Updated 2026.10.17 · 6 min read
Rhythm analysis

Same BPM, different difficulty

Compare input density and minimum intervals at 120 BPM. Design examples separate direction changes, memory length and lead time.

Updated 2026.10.17 · 5 min read