Research & analysis (3)

연구의 질문과 검토 범위, 게임 제작에 적용할 때의 쟁점.

Research reading

Osu2MIR: extracting beat-tracking data from osu! charts

An examination of the Osu2MIR paper and public repository: how osu! timing points become beat and downbeat annotations, how those differ from gameplay targets, and how the study selects and evaluates its data.

Updated 2026.10.17 · 5 min read
Research reading

MDA: connecting game rules and player experience

An MDA analysis of a timing-game example, connecting rules, interactions and experience while keeping observed behavior separate from participants' impressions.

Updated 2026.10.17 · 5 min read
Technical reading

Scheduling web audio with two clocks

An explanation of two-clock audio scheduling based on Chris Wilson's technical guide. Includes a four-beat example at 120 BPM and the trade-offs of different scheduling horizons.

Updated 2026.10.17 · 5 min read