Reference games
Studying reference games through input and feedback
How to compare player inputs, anticipation and learning, using official Rhythm Doctor and Hollow Knight descriptions alongside Rhythm Tengoku and CAT BEAT examples.
Game design, rhythm and audio technology
조작과 피드백을 관찰하는 관점, 그리고 개발 사례.
How to compare player inputs, anticipation and learning, using official Rhythm Doctor and Hollow Knight descriptions alongside Rhythm Tengoku and CAT BEAT examples.
Boxing tests timing, VS Boss tests pattern memory and Cat's Day tests target recognition. Development screenshots show how the same controls support different kinds of play.