Game studies (2)

조작과 피드백을 관찰하는 관점, 그리고 개발 사례.

Reference games

Studying reference games through input and feedback

How to compare player inputs, anticipation and learning, using official Rhythm Doctor and Hollow Knight descriptions alongside Rhythm Tengoku and CAT BEAT examples.

Updated 2026.10.17 · 5 min read
Development case study

CAT BEAT: five modes built around left and right inputs

Boxing tests timing, VS Boss tests pattern memory and Cat's Day tests target recognition. Development screenshots show how the same controls support different kinds of play.

Updated 2026.10.17 · 4 min read